So this is my Major Project blog, keeping tracks while i keep forgetting stuff.

Sunday, October 23, 2011

Lack of themes, seems to be a problem....

Ok, long time no blogging....

So lots of problems:
  • My project lacks any proper theme,
  • The character will be hard to relate to as it is just a robot arm
  • A character seems to need a reason to want to survive
Good things:
  • An idea that should fit into 2 minutes
  • I like it and refuse to change the base ideas
So to fix all these qualms I've got to think more about the story I'm trying not to tell.



For what I'm calling story sentence 'cause that's what it is, I'm trying to say whats going on and base all emotions, action and stuff around it:
  • A robot that just wanted to survive
  • A robot that would not quit
  • A robot that wanted to escape but first had to evolve
  • A robot that was forced to improve itself so it could survive
  • A new robot that helped an older one to survive
So, both old and some new thoughts there.



I looked back on the guidelines paper we were given and saw the option of architectural fly-through and thought "Oooh!!"
Maybe I could tell a story that way, flying through my initial idea pausing or slowing down on the important parts that tell a story while still showing off as much of the scenery as I can?

This would bring cause for a very strange looking shot list and make me throw away my nice colourful one that I've got going now.

I'm thinking watching how proper architects show of their stuff and seeing how I can incorporate a story into that form of motion/idea.


Some other ideas/feedback form my second presentation:
  • the factory could end up falling around the robot so he would still end up being outside in the end
  • Could replace the robot with a more humanoid type so the audience would relate to it more?


"Half done Thumbnail sequence"

Bashed together a short vid, working on timing
and camera moves in each shot.


Now to continue designing / building the location which i refuse to change too much.
Making things makes everything better.


On a more fun note a book that looks good:
(play.com was cheaper at time of writing)