So this is my Major Project blog, keeping tracks while i keep forgetting stuff.

Thursday, November 03, 2011

Seed sprites.... of doom.....


"Seeds from Heaven"

To day involved trying to finish off the story idea...
Going alright but tis hard work,
Can't decide between flying camera of using the factory's security cameras to tell the tale;
Ooooh! Like bits in ODST!

This above is my seed dispenser that will get burned to a crisp.
Using Particle dynamics with a seed shaped sprite.
Only 15000 particles/sec....
My first bit of useful Maya Expressions:
particleShape2.spriteTwistPP = rand (540);
particleShape2.spriteTwist = noise(time)*800;
particleShape2.spriteScaleXPP = rand(0.01,0.05);
particleShape2.spriteScaleYPP = rand(0.01,0.05);

Making sprites change shape is complex.

Might look a bit like leaves at the moment but will have
to use actual seed textures in the end.

Useful info:
To get rid of square shadows for transparency maps:
Open the raytrace options for the material and set "shadow attenuation to zero....

GeoConnector > Resilience:
Bouncyness of interaction between particles and geometry. 

Useful site for Maya expressions:


1 comment:

  1. Hey Dan check this link it may work well for your story of the seed? let me know what you think
    http://www.youtube.com/watch?v=9d0d6qgsvTw

    ReplyDelete